﻿using System;

namespace Mono.Rift.Core.Graphics
{
	public enum BuiltinFragmentShaders
	{
		Solid = 0,
		Gouraud = 1,
		Texture = 2,
		AlphaTexture = 3,
		PostProcess = 4,
		PostProcessWithChromAb = 5,
		LitGouraud = 6,
		LitTexture = 7,
		MultiTexture = 8,
		Count = 9
	}
}

